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Skill Planner: v1.10
Amazon - Assassin - Necromancer - Barbarian - Paladin - Sorceress - Druid

UPDATES:  09-December-2003 @ 13:35 GMT
Thanks to Chippydip for taking care of a few bugs.

Fixed:
"Unknown function (43)" error with Paladin's Holy Fire.  - thx to Bjarne for reporting.
Fixed: Sorc's Nova damage (lit mastery bug). - thx to Oancea for reporting.
Fixed: Charged Bolt's damage (lit mastery bug). - thx to Darliandor for reporting.

Other reported bugs that were not addressed here have been determined to not be actual bugs.  The skill planner accurately reflects the game, whether the game works the way it should or not.  

Reported non-bugs:

"Cold Mastery: Growth is supposed to be a constant 5, not logarithmic (this is new in version 1.10) => not a bug
Fade: % damage reduction is not listed in the game, so it is not listed here => not a bug
Bone Wall: The skill planner displays the correct values. Synergy bonuses to skill damage work as you would expect. Life bonuses, however, are not multiplicative, they are additive. This is consistent for all life calculations (Bone Wall/Prison, Golems, etc.) and is the way it is calculated in the actual game."  -- Chippydip
 
Skill Planner Instructions
The Diablo 2 v1.10 Skill Planner is a free service provided by d2items.com.  Use it to explore character possibilities without wasting skill points.

The Skill Planner will allow you to add a point whether you have the required prerequisites or not.  Don't forget to account for the prereqs when planning your character.

Everything is pretty self-explanitory.  It operates like the real game interface, for the most part.
Select your character class at the top.
Select the skill tree from the tabs on the right.
Left-Click a skill to add 1 point.  Right-Click a skill to remove 1 point.
If you need to add a large number of points, you can select the number with your mouse and manually edit it.
Click the Cancel Button ?to reset all skills to 0.
Some skills have varying stats in different diffculties, such as the Necromancer's Summons.  These are shown as follows:

Level 1 Clay Golem

Life: 100  ?/font> Normal Difficulty
Life: 175 (N)  ?Nightmare Difficulty
Life: 275 (H)  ?Hell Difficulty

If Nightmare and Hell difficulties are not listed, the skill does not vary by difficulty.

Skill bonuses from items do NOT give synergy bonuses.  Only actual points spent in a skill will count for synergy bonuses with other skills.  For example:

You have a Sorceress with:

Level 1 Ice Bolt
Level 1 Frozen Orb (which receives bonuses from Ice Bolt)

If you had 5x +1 Skill Cold Skill Charms, the skills would both independently operate at level 6.  However, Frozen Orb will not receive a level 6 Ice Bolt bonus.  It will only receive a level 1 Ice Bolt bonus because you only have 1 real point spent in Ice Bolt.  So, you'd basically have Level 6 Frozen Orb with a level 1 synergy bonus.  If you wanted to increase the synergy bonus, you'd need to spend more real points in Ice Bolt.

To account for this, there are boxes on each skill tab, as well as one at the top-right (for + all skills).  Each box should be used for skill bonuses from items.  If I were going to check the skills for the above mentioned Sorceress, I'd put 1 point into Ice Bolt and 1 point into Frozen Orb, then plug in 5 to the + [ ] to Cold Skills box.  If I'd put Ice Bolt at 6 by adding skill points directly to it, Frozen Orb would show stats for a level 6 synergy.  Use the boxes to properly calculate synergy bonuses.
 

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Gratuitous copyright info:
Diablo?II ?000 Blizzard Entertainment. All rights reserved. Diablo and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment in the U.S. and/or other countries.  The Diablo 2 v1.10 Skill Planner is ?003 Chippydip.